NVIDIA Linux Graphics Debugger 1.0 released! Debug and profile OpenGL 4.x on Linux

The NVIDIA Developer Tools team is proud to announce the production release of the NVIDIA Linux Graphics Debugger, a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x on Linux, enabling professional graphics developers to get the most out of their NVIDIA GeForce and Quadro GPUs on a variety of Linux distributions.

Main features of Linux Graphics Debugger 1.0 include:

  • Monitor key software and hardware performance metrics
  • Capture a frame of rendering and debug draw calls and related states and resources
  • Profile a captured frame live and identify the performance bottlenecks with the automated performance analysis
  • Edit and recompile shaders live

Learn more about the release here:

Just being curious: Is there a schedule for the next release?

Thank you very much for this useful tool!