Blender crashes on startup with NVIDIA OpenGL Driver error code 3 (subcode7).
I referred to the event viewer, and I got an error like
“Unable to recover from a kernel exception. the application must close. error code: 3 (subcode 7) (pid=11244 tid=1144 blender.exe 64bit)”.
The following are workarounds I tried, but they did not work.
-Change the power settings from the NVIDIA control panel.
-Uninstall the NVIDIA driver with DDU and reinstall other drivers.
-Install/Uninstall chipset drivers
-Place OpenGL in the same directory as Blender.exe
-Install another version of Blender.
-Clean install OS.
PC configuration is as follows
OS : Windows11 Pro
MB : Asrock Steel Legend B550M
CPU : AMD Ryzen 7 5700X
GPU : NVIDIA GeForce RTX3060 (studio 551.23)
RAM : DDR4-3200 16GB x 2
How can I solve this problem?
What causes this error?
Hi @usagi_0722, welcome to the NVIDIA developer forums.
Please do not cross-post. Or at least mention that in the respective posts that you did.
This specific error code is quite well known to be associated with several possible configurations.
- Over-commitment of GPU resources to several GPU-“hungry” apps
- insufficient resources for the apps used (not enough RAM, CPU cycles, disk speed/capacity, …)
- wrong driver versions in comparison to app requirements (The GPU driver might be too new for the Blender version you use)
And a lot more. For example RAM overclocking. Do you have EXPO (or DOCP) enabled?
Too much “fixing” can also have negative impact. Manually moving OpenGL libs or executables is not a good idea. Disabling Resizable BAR when working with tools like Blender is not a good idea.
Thank you for your response.
I am a little confused and sorry for cross-posting.
As for the GPU over-commitment, I am not familiar with computer details so I don’t really understand it. However, I don’t think it is a lack of capacity or driver version issue.
Checking the task manager, it appears that there is plenty of capacity.
I have tested various stable drivers, including the 400s driver that originally included with the GPU, and the error still occurred.
I have not overclocked or changed the frequency of the RAM. I have also had the RAM checked at the link below and it seems to be fine:
As for OpenGL, I only tried it because it was suggested as one of the causes of Blender crashing. However, the root cause seems to be different, so it did not have a significant impact.
Resizable BAR was disabled from the beginning, so I tried enabling it, but there was no change.
Most of the time I initialized the PC and tried to troubleshoot and identify the problem, but unfortunately I could not find any clues to a solution.