NVIDIA OptiX Ray Tracing Powered by RTX

Originally published at: NVIDIA OptiX Ray Tracing Powered by RTX | NVIDIA Technical Blog

Ray Tracing vs Rasterization Conventional 3D rendering has typically used a process called rasterization since the 1990s. Rasterization uses objects created from a mesh of triangles or polygons to represent a 3D model of an object. The rendering pipeline then converts each triangle of the 3D models into pixels on a 2D image plane. These…

Does it have hardware acceleration for rays?

Performance graph shows Optix 5.1 while latest available is 5.0.1 is that a typographical error or is tested with not public Optix 5.1? Thanks..

Of course the version that is not distributed. Nvidia MUST need to test their products.

A possible typo in the Ray Generation example. This line: Prd.result = make_float4(0.0f); Should be: prd.result = make_float4(0.0f);

Hi, Jason:

Thanks for catching that. We've fixed it in the post.