NVIDIA Variable Rate Shading Demonstrated in Autodesk VRED

Originally published at: https://developer.nvidia.com/blog/nvidia-variable-rate-shading-demonstrated-in-autodesk-vred/

We introduced Variable Rate Shading (VRS) last year with the Turing architecture. This new, easy to implement rendering technique allows developers to vary the amount of processing power spent across the image, to spend time and increase quality in the areas where they are most needed. Since virtual reality demands both a high performance and…