NVIDIA VRSS 2: Dynamic Foveated Rendering, No Assembly Required

Originally published at: https://developer.nvidia.com/blog/nvidia-vrss-2-dynamic-foveated-rendering-no-assembly-required/

NVIDIA is releasing the latest version of Variable Rate Supersampling (VRSS), which now includes gaze-tracked foveated rendering.

I’m a Unity developer. Do I have to send every build to Nvidia to run VRSS mode? I don’t know how I’d handle that, not to mention the fact that it’s classified automotive development data.
Isn’t there some human way to run VRSS for Unity builds?
Thank you.

Please email me at ppang@nvidia.com to discuss your VRSS questions in more detail. Typically yes, each build needs to be submitted and we can go over potential options.