The DX12 DLSS 2.4 SDK triggers the following warning upon initialization:
D3D12 WARNING: ID3D12Device::CreateCommittedResource: Ignoring InitialState D3D12_RESOURCE_STATE_COPY_DEST. Buffers are effectively created in state D3D12_RESOURCE_STATE_COMMON. [ STATE_CREATION WARNING #1328: CREATERESOURCE_STATE_IGNORED]
KernelBase.dll!00007ff9b1b1faec() Unknown
DXGIDebug.dll!00007ff9898f3059() Unknown
d3d12SDKLayers.dll!00007ff95688f848() Unknown
d3d12SDKLayers.dll!00007ff9567b4a5a() Unknown
d3d12SDKLayers.dll!00007ff9567b4913() Unknown
d3d12SDKLayers.dll!00007ff9567e35e6() Unknown
d3d12SDKLayers.dll!00007ff9567d8967() Unknown
d3d12SDKLayers.dll!00007ff9567c386d() Unknown
nvngx_dlss.dll!00007ff9029313bd() Unknown
nvngx_dlss.dll!00007ff9029223f6() Unknown
nvngx_dlss.dll!00007ff9029084b3() Unknown
nvngx_dlss.dll!00007ff90290cab4() Unknown
nvngx_dlss.dll!00007ff9029094d4() Unknown
nvngx_dlss.dll!00007ff902907174() Unknown
nvngx_dlss.dll!00007ff902905224() Unknown
nvngx_dlss.dll!00007ff9028f74ab() Unknown
nvngx_dlss.dll!00007ff9028f2c2e() Unknown
nvngx_dlss.dll!00007ff9028ef676() Unknown
nvngx_dlss.dll!00007ff9028eed54() Unknown
_nvngx.dll!00007ff9566577f8() Unknown
_nvngx.dll!00007ff95665703e() Unknown
CoreLib3.dll!NVSDK_NGX_D3D12_CreateFeature(ID3D12GraphicsCommandList * InStream, NVSDK_NGX_Feature InFeatureId, const NVSDK_NGX_Parameter * InParameters, NVSDK_NGX_Handle * * OutHandle) Line 267 C++
> CoreLib3.dll!NGX_D3D12_CREATE_DLSS_EXT(ID3D12GraphicsCommandList * pInCmdList, unsigned int InCreationNodeMask, unsigned int InVisibilityNodeMask, NVSDK_NGX_Handle * * ppOutHandle, NVSDK_NGX_Parameter * pInParams, NVSDK_NGX_DLSS_Create_Params * pInDlssCreateParams) Line 482 C++
CoreLib3.dll!DLSSComponent::Initialize(const std::shared_ptr<GpuTexture2 const> & sourceBuffer, const std::shared_ptr<Texture2RW const> & targetBuffer, const std::shared_ptr<GpuTexture2 const> & depthBuffer, const std::shared_ptr<GpuTexture2 const> & motionVectors, DLSSComponent::Quality quality) Line 247 C++
RaytracingInSixteenMs.exe!GraphicsEngine::RecreateRenderTargets() Line 200 C++
RaytracingInSixteenMs.exe!GraphicsEngine::GraphicsEngine() Line 119 C++
RaytracingInSixteenMs.exe!std::_Construct_in_place<GraphicsEngine>(GraphicsEngine & _Obj) Line 151 C++
RaytracingInSixteenMs.exe!std::_Ref_count_obj2<GraphicsEngine>::_Ref_count_obj2<GraphicsEngine><>() Line 2018 C++
RaytracingInSixteenMs.exe!std::make_shared<GraphicsEngine>() Line 2730 C++
RaytracingInSixteenMs.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 39 C++
RaytracingInSixteenMs.exe!invoke_main() Line 107 C++
RaytracingInSixteenMs.exe!__scrt_common_main_seh() Line 288 C++
RaytracingInSixteenMs.exe!__scrt_common_main() Line 331 C++
RaytracingInSixteenMs.exe!WinMainCRTStartup(void * __formal) Line 17 C++
kernel32.dll!00007ff9b36a244d() Unknown
ntdll.dll!00007ff9b46adf78() Unknown
I think this warning started after upgrading to the latest Windows 11 version 22621. I also got it for some of my buffers.