SDK: 2.8.4.6 (it’s the latest version currently hooked up to the engine I use)
Engine: Panda3d
Language: Python (wrapper for the c++ calls)
Ok that being said I seem to be having an issue with my NxController not applying any forces to the other objects in the world when I run into them, and they all seem to be fine when they bounce off each other. I make all their DominanceGroups set to 15 by default, and the controller to 0. All the other objects are having their mass set to 10. I’m using NxController::move to do my actual movement but I’ve also tried just applying forces and that doesn’t seem to affect it either. Any ideas what I might have setup wrong that would be causing it to not have the ‘push’ effect I’m looking for?
I don’t have time to write an elaborate reply, but to put it simple, you have to handle how the objects should react to the collision through a callback system for the controllers. You can give the objects force, ignore them, and give the other reactions through this system.
I am pretty sure the PhysX example of the controller for 2.8.4 uses this callback system and interacts differently with different shapes. I would urge you to look through the example code.