Dear NVIDIA Isaac Gym Development Team,
I am currently working on a project that requires the simulation of terrains with complex structures, such as caves and bridges, which involve hollow or overhanging features. I have found that using height fields alone does not support these types of terrains adequately.
I would like to know if Isaac Gym supports the import of .obj terrain files or other 3D model formats that can represent such complex structures. If so, could you provide guidance or documentation on how to import and use these custom terrains in the simulation environment?
Thank you for your assistance.