Object / Material Mask ID

Hi all,
Is there any way to assign an ID to material or an object and render it out as a color to use as a mask in post production?

Thanks in advance,
Karol

Using AOVs may accomplish your goal - Arbitrary Output Variables (AOV) Overview in Omniverse Create - YouTube

@karol.osinski

Please look at this post for a work around. Thank you

https://forums.developer.nvidia.com/t/material-id/229262/5

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Thanks David!

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