This is probably going to be unsupported because I’m running the game through Wine, but it’s entirely OpenGL based – it uses id Tech 5 (https://en.wikipedia.org/wiki/Id_Tech_5) – so Wine shouldn’t actually be intercepting any of the renderer calls.
Game has very obvious and distracting texture seams under Nvidia 361.28. This doesn’t seem to have been mentioned by any of the other Wine compatibility reports, some of which are using Nvidia at https://appdb.winehq.org/objectManager.php?sClass=version&iId=30403&iTestingId=89427, and again, assuming that Wine is not intercepting any native OpenGL calls, I’m assuming the most likely difference between my environment and others’ is the driver version.
Again – assuming this is a won’tfix, unless by chance someone else on this forum has been testing internal builds of Doom 2016 (which runs on a newer version of the id Tech engine) under Nvidia 361.28 on Linux and can replicate the same issue. Would appreciate feedback, though!