@Turowicz i tried doing that a few months back when using Composer. the Machinima you can download uses kit version 104 (pretty much all the apps in 2022), so the extension would break/stop working when simply copying the extension over to 2023 apps (which use kit version 105). that said, there’re suggestions of using the omnigraph to do constraints but not sure how that works with yaml.
Can you point me to the omnigraph workaround in python or gui? I will see what I can do script wise, because I can use python scripts and yaml together.
i see. i don’t have any other leads, so hopefully the devs/mods can offer some additional insight (or provide a more robust documentation on how to use those omnigraph nodes, feels there’s not enough info on the official doc)
@pcallender just so you know we are forced to hire 3d artists to place mobile phones in blender so we can have them attached to the person for randomization. Many other accessories coming right after that. With all the Omniverse greatness, that one lapse is costing us serious cash.
@Turowicz I’m asking a colleague to weight in with an alternative solution. I know you typically work with yaml, but maybe you could restate the need here to help get them up to speed. As I understand it, its attaching rigid objects to skel bones as hard attachments, correct? Whats your preferred way to implement the attachment? (python, yaml, content?)