I am trying to create a shader that can have a “See Through” or “XRay” effect for automotive visualization.
Basically when such material is applied, it will make surface partially transparent but still show some contours or edges for the surfaces …
Example. when I enable it on outer vehicle surface, internal parts of the vehicle surface will be seen .. like that …
Now, I could do it very easily in Blender 4.5.2 by mixing a Principal DSDF shader node with a custom node. This custom node took a dot product of incoming and normal direction (given by geometry node of Blender).
Now when trying to replicate such effect in Omniverse MAterials graph, the main difficulty is that Omniverse material graph does not have any node that has the “incoming direction” like the “Geometry” node in Blender 4.5.x.
Attached is the Blender XRay shader done in Blender. If something equivalent can be done using Omniverse Material Graphs let me know …
Can anyone help me in finding out how this effect could be achieved using Omniverse Material Graphs.
Regards,
Atul
XRayShader.zip (122.3 KB)