I have got the UE4 commandlet working to export a map to my localhost. It works fine except for one issue i am having. My master map has levels in the levels window, mapA, mapB, and mapC. mapC contains blueprints that will not export to Omniverse. I am setting the commandlet to export one of these maps, mapB (as i don’t want to export mapC, the one with the blueprints).
For some reason, even though i have specified to only export the mapB map, it tries to read the data in the mapC map and the export fails. I have tried removing the mapC map from the levels window, but get the same result. The only way i can get the commandlet to work with mapB only, is to unload the mapC map from the levels window, then manually change it’s file extension in the Window file explorer, so UE4 can no longer see it, or, alternatively, delete all the objects in mapC and save it.
Any ideas why the commandlet would be trying to read data from all my maps, and not just the map i have specified in the commandlet instruction?