Hello,
the VR Scene appears to be very blurry in the RTX - Interactive (Path Tracing Mode). See image below. Is there any way to increase the quality or is that Rendering mode simply not meant to be used in VR?
I tried with the following set-ups. Non of which would achieve a rendering quality near to what you demonstrate online.
Thanks. Matthias
Goggles (Tethered)
Quest 2 & Quest 2 Pro, HTC Vive Pro & HTC Vive Pro 2
pc 1
Processor 11th Gen Intel(R) Core™ i9-11900KF @ 3.50GHz 3.50 GHz
Installed RAM 64.0 GB (63.8 GB usable)
NVIDIA GeForce RTX 3080 Ti 12GB
I’m very pleased (and impressed) with the rendering quality, especially in a simple environment like this.
With any of your setup described you shouldn’t be getting that result.
One thing that helps is to enable Foveation. That technique renders low quality outside of your focal view, enhancing the performance. Explore a little bit on that and you may have a better quality on VR.
My setup is:
Intel i9 - 9th Gen
64 GB RAM DDR4
RTX2070 Super 8GB
Liquid cooled
RiftS and Quest 2
LG C1 OLED 48in monitor
I bought both RTX4080 (still have to install) and Quest Pro (waiting for delivery).
Path Tracing mode isn’t currently supported in VR. We made it possible to preview this mode, but with effort (you need to manually set it). While we’ve been having fun with Path Tracing in VR, we don’t have a timeline for resolving all the issues with it yet, but we’re optimistic.
I can’t get it to work clearly with RTX mode, let alone path tracing. It’s a blurry mess. Anyone have any suggestions on what I could try? I’ve attempted adjusting every setting I could find.