Hi Pekka, could you please paste the log of Create here? I wanted to check what’s the detail of the error of the red materials, because there’s no error message during exporting
You missed a new mdl core function object_world_position when loading.
So I wanted to know that did you use “Including Dependencies” when exporting mdl?
Because the core mdl library could be different between UE4 connect and Create, the safe way is always including dependencies when exporting UE4 assets.
OK @pekka.varis - I think the root of the issue here is that something is wrong with specifying the template locations. If you leave the Destination UE4 Template Path empty then the object_world_position MDL function is found properly and the materials should work.
The behavior of this optional path works like this:
If you leave it blank the default location for the MDL templates will be in the ./Materials folder where your stage is exported
If you put something there then the templates are SUPPOSED to be copied to the path you provide and referenced properly by your materials in that location. This appears to have an issue.