OpenGL Debugging Support

NVIDIA Nsight™ Visual Studio Edition 3.0 now supports OpenGL 4.2 frame debugging, pixel history, frame profiling, and local shader debugging. Please note: GLSL 3.3 debugging requires a remote debugging setup. Please see the Frame Debugger (OpenGL) and Shader Debugger (OpenGL) User Guide topics for more information.

If you encounter an unexpected unsupported API call, please report these to our support team.