OpenGL encode and display simultaneously

Hi all,

For OpenGL, wonder if anyone figured out how to display the image in the window and encode it to H264 at the same time?

There are examples for DirectX such as DX11IFR_AsyncH264HWEncode, and I’m looking for the OpenGL’s equivalent.

Are you using the latest Capture SDK? IFR is available for OpenGL as well as DX.

Hi Jason,

I have indeed downloaded the capture SDK. However, I realized that for all OpenGL sample projects, only a blue window showing the framerate is displayed.

I would like to have the window display what is being encoded, just like the DirectX samples. Is it possible to do that? Due to my limited knowledge of OpenGL, I haven’t found a way to do so.