still valid on latest Nvidia drivers Linux 460.39 Windows 461.40
and also there is way to reproduce it in fragment shader
this matX logic bug is Nvidia OpenGL GLSL driver compiler, it does not happen in glslang compiler
still valid on latest Nvidia drivers Linux 460.39 Windows 461.40
and also there is way to reproduce it in fragment shader
this matX logic bug is Nvidia OpenGL GLSL driver compiler, it does not happen in glslang compiler