When running full-screen opengl apps or playing video full-screen I am getting horizontal ‘tearing’ (These are apps that are using VSYNC and seem limited to 60 frames per second).
The opengl apps are calling wglXSwapIntervalEXT with a value of 1. Is this correct?
Having done a little experimentation, I have found that turning off ‘Unidirect fullscreen windows’ in the compiz settings helps with the video issue but results in incorrect scaling in the opengl apps.
I assume this is a bug in the graphics drivers when bypassing the compositor for full-screen rendering.
Anyone else got similar problems? …but more importantly anyone got a fix?