OpenVX pipeline to h.26x encoding with minimal copy

Any insights on how to run an OpenVX pipeline and encode its output with minimal or no copy, and especially with the encoders not having to wait for a complete frame? I wish the NVIDIA renderer supported directing the output through the h.265 encoder instead of just to the current display!

Hi michaelbdevine,
Please go to

It is 3rdparty implementation and we don’t have much experience in it. The encoder should be SW encoder.