Question:
What is the recommended approach for creating geometry to simulate airflow distribution in a simple room ventilation setup?
Details:
I am working on a room model with dimensions of 5m x 7m x 3m. The setup includes a supply vent on the ceiling and a return vent on the floor (refer to the attached image). I aim to simulate airflow distribution within this space using NVIDIA Modulus.
Which of the following methods is most suitable and recommended for this purpose?
a. Using 2D primitives
b. Using 3D primitives
c. Tessellation library approach by importing an STL file
Room isometric view:
Your insights into the advantages or disadvantages of these approaches in this context would be greatly appreciated!
Thank you.