Thank you very much for your reply.
I’ve just started with a 3D viewer using OptiX. I have chosen OptiX this time because of the ‘easy’ way to implement obvious things like shadow and reflection. I have seen and read the code of sample6 and thought by myself ‘this is real cool’, so I’ve coded a viewer by myself. I’ve coded many 3D viewers in many different languages, long story :)
As the viewer is completely Win32 based I like to continue using D3D11 interop for now. And most of all I’m curious about the speed improvements of OptiX 4.0.
I have set up the code so that the GUI is completely separated from the OptiX code so that in fact I can easily use GL interop but rather stick with D3D11.
Thanks again for your reply,