OptiX bad performance with dynamic objects

Hello Jakub,

what exactly do you mean by “The hierarchy depth of the vehicle nodes is around 3-5 since we separate wheels, doors, windows etc”?

Do you build a two-level acceleration structure hierarchy? E.g. one separate accel for the wheels, doors etc, and then a top accel over all of that? Or is your accel hierarchy deeper? This could lead to performance issues.

I assume that for most applications with dynamic objects a two level accel hierarchy is the best solution. The top-level tree should be build over the static as well as all the dynamic objects/parts.