Hi, I am running a particle sim and notice that I had particle disappearing at random… it turns out the cause was PxParticleFlag::eSPATIAL_DATA_STRUCTURE_OVERFLOW
What can be the cause of this flag to be set?
I am running the sim in software mode and have tried lots of different grid sizes. Including numbers as large as 1000 but the particles are still overflowing.
Is there some way this flag is getting set on my particles that is not related to the grid size? How can I allocate a large enough data structure to contain for example… 1000m x 1000m
Instead of using one fluid object for all my particles, I created many different ones. In this case, there is no overflow error but the particles don’t all interact. Maybe it’s the case that there can only be a certain number of particles per grid area in a fluid? Around 20-30k?