Particles in Omniverse

Been playing with some particles in Omniverse, an upcoming feature.

Here I am rendering with RTX path tracing at 2 samples per pixels on a single GPU using volume fog and moving a noise field.

Pretty cool looking


Now that’s very impressive. I’m so thankful for this leveraging of NVidia tech is such a serviceable way.

Very exciting horizon in VFX for sure!

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Any way you can share this scene, or is it already apart of Particle Samples (I havent check myself yet).