Does VR in Omniverse USD Composer support passthrough or have XR feature? If yes, could you please help us with the process involved.
Hi and thanks for the question. In USD Composer / kit, there are three different panels. VR, AR and TabletAR. VR will not do pass through and keep you in VR mode. AR will turn on pass through, so you can see your model overlaid in your real world space.
Hi
I tried to connect Meta Quest 3 to AR in Omniverse and found the error as shown above even though OpenXR was set as runtime. Your suggestion here would be of much help.
Hmm, it should work fine. Have you tried just restarting the software ? Can you try with a different headset ? Can you try in just regular VR mode ? What other output plugins do you have ? I see OpenXR there.
To be honest you are running a pretty low end card with little VRAM. The 3060 is only just in the minimum specs for this to run normally without VR.
Yes, we had tried with HTC Vive Pro 2 in VR mode, and it was working fine. But we also wanted to check with Meta Quest 3 for the AR. We have also restarted the software. For AR mode we have only OpenXR plugin.
We have also tried Meta Quest 3 in VR Mode for OpenXR plugin, and it is working fine. But for AR mode still it shows the above-mentioned error.
Ok. Can you try to get me an actual error code directly from the console output ? Maybe clear the console and then try to run it and capture the log there so we can take a look ?
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