I’ve been working with the Omniverse Create app and I noticed that it starts to chug with 1000+ prims. I know USD and Hydra can handle this amount fine. The performance issues can be observed when you perform the following actions in the scene I’m providing:
- Performing a large marquee selection on the castle cubes.
- Multi-selecting 1000+ cubes in the Stage window.
- Right-clicking and applying Rigid Body Physics preset to 1000+ cubes
The bottleneck appears to be in the UI code. (e.g. closing the Property window noticeably improves performance)
castle.usda (1.4 MB)