Does GPU hardware have support for Perlin noise and procedural generation?
I’m asking this, because of CUDA (and Ageia PhysX using it). Does CUDA open up stuff like superfast procedural generation of noise, and even things like city generators if the code is processed by the GPU hardware? Is it even possible? How does it work, etc…
Ageia’s aquisition is perfect (Ageia physics is superior to anything else, and CPUs just can’t cut it), as is a software install to enable Ageia PhysX (provided that the results are similar to a PhysX card). And hopefully future GPUs have additional processors (PPU) to make full use of its potential. But something like procedural noise, and content generation is still lacking on current CPUs, it takes too long to compute and would be pefect if a GPU could handle this as well.
Insightful thoughts/comments most welcome…