Hi there Everyone ;) !
We re using Unity Engine to develop more new games in the market.
We are experiencing this afternoon several problems with video cards and compliadores pipeline Family GTX with the rendering of 3D games with simple shaders.
[Physics.PhysX] Cleaning the mesh failed
is a very unusual error for us developers who use powerful computers to run Bakes.
There were several errors until finding the correct pipeline that is generating the problem: TriangleMeshBuilder.cpp Line: 264
The full path of the error only appeared when we ran a debug version with logs to demonstrate this new brutal flaw:
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/mesh/TriangleMeshBuilder.cpp Line: 264)