In PhysX when trying to cook mesh collider for sphere object observed ConvexMeshCookingResult returning ePOLYGONS_LIMIT_REACHED, though same method works fine for all other primitive objects. I also tried setting CookingParams.ConvexMeshCookingType to ConvexMeshCookingType.InflationIncrementalHull with CookingParams.SkinWidth to 0.001 but still able to observe the same error ePOLYGONS_LIMIT_REACHED.
I would be very thankful if anybody can throw some light on it?