I’ve recently encountered an issue with vehicles as they accelerate where the wheels/suspension will ‘pop’ at regular intervals. The car will suddenly buck upward for a moment (as if going over a bump), stabilize, and repeat this every few moments at higher speeds (this can happen at lower speeds as well). Looking in the PVD, the wheels seem to get a sudden jolt regularly. I have several questions based on this:
- Is the suspension bi-directional? i.e. does the car impact the wheels and the problem here could actually be the suspension causing the wheels to pop?
- Are there any settings on the wheel or chassis that might cause such an issue?
- I’m only using the raycasts right now, and not doing any further steps with the wheel colliders. Would adding the wheel colliders potentially help this issue?
- This problem seems to have arisen after I removed the vehicle actor from the vehicles components I created, and defaulted to using previously created physx rigid body components and building the vehicle on top of that. Are there any potential update ordering issues that might be related to this?
The vehicle drives just fine, but it creates a jarring visual experience. Any insight would be greatly appreciated!