Physx 3D Studio Max Plugin 3.0.1 Exporter

Does anyone know why, when exporting spherical joints in a Physx scene as a .repx file from 3d Studio max, creates d6 Universal joints instead of PxSpherical Joints in the xml/repx file?

Have you tried the latest 3DS Max plugin (3.0.2) ? Found at https://developer.nvidia.com/gameworksdownload

This is because those joints are all based on d6 joint in Plug-in.