how do i develop physx on mac os x? is there any plan to release a physx development tool for the mac?
I would like to second that request … When will Nvidia PhysX be coming to OS X?? There are many people I know that are very interested in the answer to this question.
The bullet physics engine support a cuda backend now, and it has pretty much the same feature set as PhysX. It also has an OpenCL backend in the works. We have also had a lot easier time getting things to work the way we want them to using bullet. May I also mention it’s open source. I don’t know how many times our life would have been easier with physX if we colud have looked at the source code.