PhysX simulation skipping steps

ok I think I do now fully understand the problem and will fix it for next update. So with many substeps the rigid body manages to go to sleep and after the last substep when I query the active objects to update the render transformations the body is asleep so its ignored.
So as a workaround please on that body set the sleeping threshold to 0, that should fix it…
Sorry about that
Ales

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With the sleeping threshold set to 0 everyting works.

Thank you very much for your help!

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