I’m doing a sort of solar system simulation. I have a small planet that I want to follow by my camera. The planet is orbiting around the sun with physics and custom applied gravity. So it’s made of a RigidDynamicActor.
I’d would like my camera to follow the planet smoothly and with the feel that it’s connected to the planet by a spring, so that when the planet’s velocity changes, then the camera’s velocity is adjusted with a slight delay.
I’ve tried to connect them both with various joints, but I have failed in all cases. For example, I really don’t want the camera Actor to physically affect the planet its attached to, and all typed of joints fails on this matter.
Any guidelines of how I should compose my camera system. Should I make the camera Kinematic instead?