Playing with Caustics in Create. When trying caustics, make sure to adjust the firefly filter, helps all the rays get through. In this case, I just turned off the filter.
cool - iray or realtime?
Hi, this looks fantastic, but of course the rendertimes to get clean results are still a bit extreme.
Is there an effort to integrate the caustics work completed on the latest NvRTX-Caustics UE4 branch into Omniverse?
It would be great to have accurate realtime path-traced caustics in Omniverse as already demonstrated by Nvidia in UE4.
Wow, I was ignoring the Real-Time renderer but the caustics implementation there is fantastic. Of course the OmniGlass shader lacks glass dispersion for now but I believe you are working on a new Omni Standard Surface that brings these parameters into a standard surface model (so much easier in production!) will it also have dispersion support?