The simpleGL code sample uses pos to output its vertices.
I have searched the manuals and openGL lit, and can find only one
mention of this function: certainly no documentation. And trying
to adapt the function to my application by guessing and flailing is not working out.
Can anyone direct me to the code, or to documents for this
Or to something more direct? Suppose you want to
make a few dots move around on the screen. In C and Pascal
you use gotoxy and it’s trivial.
WHAT do you do in openGL/cuda?