Hi. I have a strange crash when calling the vkSetDebugUtilsObjectNameEXT function. The extension itself was listed when the instance was initialized. The functions were obtained through vkGetInstanceProcAddr. Also everything works fine with red team GPU, but NVIDIA crashes inside nvoglv64.dll Driver version is 471.68 No extra layers or something. Here is my callstack
nvoglv64.dll!00007ffc9045f25a() Unknown
nvoglv64.dll!00007ffc9045f20a() Unknown
vulkan-1.dll!00007ffd0c2517de() Unknown
vulkan-1.dll!00007ffd0c234cbe() Unknown
> editor.exe!eq::render::vk::VKTexture::SetDebugProfileName(const std::basic_string<char,std::char_traits<char>,eq::AllocatorStd<char>> & debug_profile_name) Line 454 C++
---SKIPPED---