Preferring Compile-time Errors over Runtime Errors with Vulkan-hpp

Originally published at: https://developer.nvidia.com/blog/preferring-compile-time-errors-over-runtime-errors-with-vulkan-hpp/

One of the most important aspects in professional software development is to detect errors as early as possible. Of course, the best case would be if we couldn’t even write erroneous code. The next best thing is errors that the compiler can detect. The worst cases are runtime errors. The hardest ones are hidden in…

Great bindings, great article. Are there limitations to try to use Vulkan-Hpp with Vulkan 1.0.160?

Thanks for reading the post. Glad if you like it.
Regarding the limitations on using it: of course there are issues every now and then (see https://github.com/KhronosGroup/Vulkan-Hpp/issues), but there are no principal limitations. So please feel free to give it a try!

This is my very first blog on Vulkan-hpp.
If you have any questions or comments, please let us know.