Made with Turbosquid assets/3DS Max and Substance Designer for the PBR textures. In Create I used the surface instancer plugin as well as a new material we’re cooking up for pretty decent SSS.
Wow, that looks really good. What is the GPU used here and how much VRAM was needed?
Thanks Daryl! This was on a 3090 - the stage is roughly 6-7GB GPU footprint.
These previews have me excited - still waiting on Particles to drop as well.