bad_prismatic.usd (6.6 KB)
I’m having trouble getting a prismatic joint to work properly. I made a simple test case (attached) which has a tall block GroundedCuboid, which is fixed to the ground plane, and a smaller box SliderCuboid which is attached to GroundedCuboid with a prismatic joint.
I have tried really hard to align the joint local positions and rotations, and it looks fine as far as I can tell.
When I run the simulation, both cuboids bounce around erratically even though the bigger one is fixed to the ground plane.
Appreciate if someone can point out what detail I missed. Thanks!