Pro Tip: Improved GLSL Syntax for Vulkan DescriptorSet Indexing

Originally published at: Pro Tip: Improved GLSL Syntax for Vulkan DescriptorSet Indexing | NVIDIA Technical Blog

Sometimes the evolution of programming languages creates situations where “simple” tasks take a bit more complexity to express. Syntax annoyance slows down development or can negatively affect readability of code during maintenance. With this in mind, we recently released an open-source sample of a GLSL header generator for DescriptorSet-indexed types in Vulkan. For example, look at…

Can object libraries and textures be held in spectroscopy and bump maps for game development?