Pro Tip: Improved GLSL Syntax for Vulkan DescriptorSet Indexing

Originally published at: https://developer.nvidia.com/blog/improved-glsl-syntax-vulkans-descriptorset-indexing/

Sometimes the evolution of programming languages creates situations where “simple” tasks take a bit more complexity to express. Syntax annoyance slows down development or can negatively affect readability of code during maintenance. With this in mind, we recently released an open-source sample of a GLSL header generator for DescriptorSet-indexed types in Vulkan. For example, look at…

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