problem of ccd in 3.3.2


I am using the 3.3.2 version.
But I found a problem.

CCD is a conflict of Convex and static box.
Convex dug into the Meter boxes.

So use,

  1. Set scene descript in PxSceneFlag::eENABLE_CCD.
  2. Simulation filter shader function in set pair flags. (PxPairFlag::eRESOLVED_CONTACTS | PxPairFlag::eCCD_LINEAR)
  3. Set PxRigidBodyFlag::eENABLE_CCD.

Please, help me.