We are creating a TrinityMS game using Unreal Engine 4.21 with GameWorks from Olento. We met a problem that HairWorks reflect light from point light. The hair makes everything around it much lighter when there is a point light. The problem doesn’t exist in UE4.19. But for creating the game we need to use UE 4.21 (or later) that makes hair to light.
Would appreciate greatly if you could help us to solve this problem.
Octopus Entertainment LTD