I’m having a problem in my scene where if i set the mass to any large number the simulation becomes very unstable. When i say a large value i mean anything above 50 or so, not really that large. If i set a mass of 1.0 the simulation runs perfect.
I am using the PxRigidBodyExt::setMassAndUpdateInertia method. If you check the pvd files you will see what i mean.
Is this a timming issue? I have tried everything else i could think of to try and fix the issue.
pvd.zip (441 KB)