I am using CUDA 4.0 in Visual studio 2010 with parallel Nsight 2.0
My working program in visual studio 2008 is showing errors in new version.
texture<int, 1, cudaReadModeElementType> texref;
In this line the compiler is giving error called texture is not a template. It is underlined in red color like its not at all identified by visual studio. even tex1D is underlined in red color.
i tried including all header files i know
#include “cuda_runtime.h”
#include <cuda.h>
#include “texture_fetch_functions.h”
#include “texture_types.h”
#include “cuda_texture_types.h”
and nothing helps. so which header file should i include to get this texture recognized by visual studio.
Please help…