# PXVehicle Setup Problem

**URL:** <https://forums.developer.nvidia.com/t/pxvehicle-setup-problem/41713>\
**Category:** Physics Modeling (closed)\
**Created:** [March 6, 2016, 5:49am UTC](https://forums.developer.nvidia.com/t/pxvehicle-setup-problem/41713 "2016-03-06T05:49:43Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![amuTBKT](https://sea2.discourse-cdn.com/nvidia/user_avatar/forums.developer.nvidia.com/amutbkt/32/10904_2.png) [@amuTBKT](https://forums.developer.nvidia.com/u/amuTBKT)\
**Post date:** [March 6, 2016, 5:49am UTC](https://forums.developer.nvidia.com/t/pxvehicle-setup-problem/41713/1 "2016-03-06T05:49:43Z")

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hello,

I was recently working on setting up PXVehicle for my game using PhysX-3.3, but I am having some issues. I tried following the samples but could not get it to work. I tried debugging the wheel query data and it always returns InAir() as true. I might be missing something so please help me.

Here’s a video showing the problem: [url][https://vimeo.com/157891304[/url]](https://vimeo.com/157891304%5B/url%5D)

Thanks and have a nice day

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**Author:** ![NickM](https://developer.download.nvidia.com/images/forums/profile-default-devtalk-84.png) [@NickM](https://forums.developer.nvidia.com/u/NickM)\
**Post date:** [March 6, 2016, 10:28pm UTC](https://forums.developer.nvidia.com/t/pxvehicle-setup-problem/41713/2 "2016-03-06T22:28:27Z")

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It looks like your vehicle body is hitting the ground rather than the wheels, could you make the ground plane level to see if it works?

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**Author:** ![amuTBKT](https://sea2.discourse-cdn.com/nvidia/user_avatar/forums.developer.nvidia.com/amutbkt/32/10904_2.png) [@amuTBKT](https://forums.developer.nvidia.com/u/amuTBKT)\
**Post date:** [March 6, 2016, 10:42pm UTC](https://forums.developer.nvidia.com/t/pxvehicle-setup-problem/41713/3 "2016-03-06T22:42:59Z")

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Hey NickM, thanks for responding but I do not think that is the problem here. I tried increasing the radius of the wheels but the vehicle does not rotate even though only the rear wheels are touching the ground.
