I have UE5. In Plugin Omniverse, i have “Import facial animation” option. I can do it manually.
But how i can import facial animation to UE5 with Internal UE scripting language Python?
You don’t provide this information in manual for your plugin.
At the moment we don’t have a python binding for importing facial animation using Python. If you’re handy with C++ or Blueprint Utilities you can use the UOmniverseUSDBlueprintLibrary::LoadFacialAnimation()
interface from the plugin to do this in an automated fashion.
I believe we encountered something like this in this forum post.
Thanks for the reply.
However, 3 questions.
- Did you already expose UOmniverseUSDBlueprintLibrary::LoadFacialAnimation() interface for operating in UE, as you promised in relative topic?
- Should i recompile Omniverse plugin for using exposed functionality?
- Can you point me to some tutorial with similar task?
- Yes
- No need
- I decided to just do it and post here:
A quick picture tutorial on how to setup an Editor Utility Blueprint to import USD Facial Animation from Audio2Face
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