Im kinda noob at this GPGPU (for now :) ) and have few questions:
when i run fluidsGL compiled as release i get (on the top of the window) 512x512 and when compiled as emurelease only 64x64 (as i understand code is the same, but why is in emurelease case only 64x64?))
why is cpu at 100% when running fluidsGL as release (as i understand it should be computing on graphics card, is this the cause of printing image on screen, or something related to the bandwidth?)?
why i get at example “alignedTypes” all TEST FAILED, while in emurelease mode i get TEST PASSED?
why i get segmentation failed at some examples running compiled as release (it works fine if i run executable which was compiled as emurelease)?
how exactly ‘make’ with emurelease compile programs, it simulate all gf8 functions or … (why is soo much slower)?
Thanks for reply.
PS: I appologize if questions seems stupid :">