Hello,
Is there any good reason why the CUcontext is passed to the FramePresenterD3D so that the decoder and the D3D are using the same CUcontext object? or is it OK to create another instance of CUcontext(and CUdevice) inside the FramePresenterD3D in order to fully decouple the decoding and the rendering?
Based on a simple test I did it works fine, the questions is are there any implications in doing so?
thank you